ENGL3043 isn’t some random class required on the degree plans of students in the Whitlowe R. Green College of Education. Web 2.0, new media, social media–these are all cutting-edge tools in national efforts to make sure that no child gets left behind and more young adults graduate from high school, ready to tackle the demands of college work.
Your ENGL3043 class actually asks you to do some of the same tasks presented to graduate students, especially with the course’s emphasis on doing rather than just reading about online tools. Check out these two degrees–both are available completely online–devoted to elearning…
University of Illinois at Urbana-Champaign, New Learning and New Literacies Online Masters Program (36 credit hours with long-term capstone project): http://education.illinois.edu/online/newlearning/
According to the program web site…
In the program, you will:
- Learn how you can bring new media into your classroom.
- Engage today’s tech- and media-savvy learners.
- See how students can actively engage in designing their education and assess the effects of this engagement on various aspects of teaching and learning.
- Encourage collaboration and interactivity among students with the use of social networking tools.
- Explore the effects of new media on social and learner diversity.
- Learn and use a range of new media tools, including wikis, blogs, podcasts, digital videos, e-learning systems and internet conferencing.
Kansas State University, Curriculum & Instruction Online Masters of Science: Specialty in Digital Teaching & Learning (31 credit hours): http://www.dce.k-state.edu/education/curriculum-instruction/teaching
You must be a certified / licensed teacher to enroll in this program, the web site for which includes the following outcomes:
The program is grounded in “learning by doing.” Students will know and be able to:
- Understand educational technology research and theory to develop and assess student learning experiences.
- Recognize the impact of emerging technologies and their applications in teaching and learning.
- Create effective learning experiences using multiple technologies.
- Create standards-based technology projects with students.
- Create a licensure-based professional portfolio.